Progress report


Progress update: Today I have been implementing many changes not yet uploaded:

* Collision detected added: The ant disappears and respawns when hit with a bullet

* Limited cel animation: The ants now wiggle their legs when they move in a simple 2-frame cel animation.  This simple graphics effect adds a surprisingly lot to the visual appeal of the game!

* Ant face orientation corrected: I found the name of the AGK (AppGameKit) function to flip/mirror images, so the ants are now facing in the correct direction as they progress down the screen!  Before the gamejam ended, I knew there was such a function somewhere, but I could not find it in time before I needed to upload my project, so all the ants were facing in the wrong direction and walking backwards down the screen!

* Additional game rules defined: Originally the game's design was to have the ants progress downward and wear away at a barrier.  This general concept is being retained, but it is currently implemented in a simple way using a "sugar cubes" tally / counter.  When an ant reaches the bottom of the screen, the sugar cubes tally gets subtracted by one.  The game ends when the tally reaches zero.

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